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1. Mouse over info for local - in Player Features and Ideas Discussion [original thread]
The server has to do queries to mark them with any contact tags you may have set on them, or any crime flags they may have. It might not be as much overhead as it seems; definitely would be convenient, too. +1.
- by Heresy Heresy - at 2015.05.27 03:21:54
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2. Please change the UI - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Let me just stop you right there. How the hell do you propose anyone actually shoot anything with a system like this? How do I lock the enemy battleship I want to shoot instead of a blue tackle frigate, fifty drones, a r...
- by Heresy Heresy - at 2015.05.27 03:05:05
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3. An Appeal to CCP, which, Of course will accomplish nothing. - in Player Features and Ideas Discussion [original thread]
That's the most bummed-out post I've seen all year. Go hang out with some friends, or have a tub of ice cream or something. +1 out of pity
- by Heresy Heresy - at 2015.05.24 05:06:08
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4. Hard Stripes - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: I said you do not understand it the way I do... And you are right? Perhaps the world is right and you are wrong? Have you ever considered that? Have you?
- by Heresy Heresy - at 2014.10.29 19:15:03
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5. Cheap in human resources invention - in Player Features and Ideas Discussion [original thread]
I'm not totally sure, but the main points appear to be: 1. Make race-specific capsule models.
1.1. Make abandoned ships look abandoned - have turrets in the off mode, for instance.
2. Make an internal cockpit model for ships, so you ca...
- by Heresy Heresy - at 2014.10.29 06:02:05
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6. Hard Stripes - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Put simply, they are avoiding playing with the fake money, because they have the perception it is setting them back in the larger game. That makes these, ships they can, (pardon the expression): Play with . If you alrea...
- by Heresy Heresy - at 2014.10.27 18:29:13
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7. Hard Stripes - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: The style of play, perhaps. The four default ships currently available, in some ways offer more, and in other ways offer less. The current rookie ships can be refit. There is a limited amount here that refitting can accomp...
- by Heresy Heresy - at 2014.10.27 16:41:13
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8. Hard Stripes - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: If you expect to get a net gain of ISK, these will be the least efficient choice. They are the worst choice in PvP, if winning is your priority. If these are the aspects that define value to you, then this may seem worthles...
- by Heresy Heresy - at 2014.10.26 22:41:30
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9. "The Operative" - a New Game Mechanic - in Player Features and Ideas Discussion [original thread]
...What happens if an ISBoxer decides to sap a corp with all his alts?
- by Heresy Heresy - at 2014.10.25 22:53:49
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10. Hard Stripes - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Have you seriously become so jaded that you can only recognize the ISK in rISK...? The time a player spends in the game, is the first and most important stake any of us bet with, or risk, as you might put it. The player ru...
- by Heresy Heresy - at 2014.10.19 04:36:04
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11. Hard Stripes - in Player Features and Ideas Discussion [original thread]
Never mind ganking - you could pull up your faction's L5 agents, dock up in each station, and be halfway set to blitz whenever you please. Doesn't matter if you die or even get podded, one mission will pay for at least ten lost ships and their fit...
- by Heresy Heresy - at 2014.10.18 19:00:00
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12. [Jove] Project Galileo - in Player Features and Ideas Discussion [original thread]
If the Disease gets cured, doesn't that immediately shake up the rest of the universe, too? Sansha seems to have a presence in Jove space, the Angels live in the Second Empire's territory, and the SoCT seem to be doing pretty shady things already;...
- by Heresy Heresy - at 2014.10.15 18:27:00
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13. Lasers - Inaccurcy and a suggestion? - in Player Features and Ideas Discussion [original thread]
...Well, space isn't cold, for one. There's no air, so there's nothing for the heat to conduct into, everything has to be radiated or you have to provide your own coolant. The tracking change sounds cool. but it would need a lot of work to make i...
- by Heresy Heresy - at 2014.10.15 12:07:00
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14. Salvager II drones - in Player Features and Ideas Discussion [original thread]
It'd give me a reason to build salvage drones, so +1.
- by Heresy Heresy - at 2014.10.14 23:46:00
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15. Orbital Mechanics - in Player Features and Ideas Discussion [original thread]
You'd have to use those functions on every celestial, tower, and station in the game; even if it wouldn't be a large performance hit on the server, that might not be remotely feasible with the current codebase. People barely want to touch the POS ...
- by Heresy Heresy - at 2014.10.13 23:48:00
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16. Clarification on Invention/Reverse Engineering Merge? - in Player Features and Ideas Discussion [original thread]
I took a look at the Phoebe on Sisi Feedback thread , and it lists the Invention and Reverse Engineering merge as one of the features to be on Singularity. Since they're being merged into just the Invention job type, does that mean that any Inv...
- by Heresy Heresy - at 2014.10.09 17:06:00
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